Return to site

Lightsaber in star wars battlefront

broken image

“I’ve been working with this for about four years now, starting out with our first Star Wars ™ Battlefront™. Continuous balancing and improving of how the game plays also fall under my responsibilities,” Guillaume says. “Part of that is implementing all content made by animators, VFX, artists, and so on, finalizing the hero characters. Guillaume Mroz is the Hero Designer on Star Wars Battlefront II, which means that he’s in charge of creating new heroes and designing how they’re going to play. To give you some more insights on the development of hero and lightsaber gameplay – and to keep introducing you to the developers behind our game (read our previous developer interview with Manuel Llanes) – we’ve talked to DICE’s own Guillaume Mroz.ĭesigning Iconic Heroes for Star Wars Battlefront II With the Star Wars ™ Battlefront™ II Hero Starfighters update * (don’t miss our rundown of the Hero Starfighters mode) we’ve introduced some changes to how lightsaber-wielding heroes play and distinguish themselves from one another.

broken image
broken image

Hero Designer Guillaume Mroz talks about the ongoing development of heroes, his personal favorites, and more!